Vu Dream - Vr/ar Podcast

Informações:

Sinopse

Welcome to VU Dream's Official Virtual, Augmented, and Mixed Reality Podcast for all of your audio news & information desires in the world of VR/AR/MR.

Episódios

  • Ep. 17 - Jack Maddalena | What Needs To Happen For VR & AR To Go Mainstream

    04/08/2018 Duração: 32min

    Jack Maddalena is the co-founder of VRCraftworks.Founders of VRCraftworks, Peter and Jack were experimenting with immersive technology for years before it became a talking point in mainstream media. Their interest began when they became a part of a small online community with the likes of "parmtech" (Palmer Luckey - Founder of Oculus) and other leading figures in the field. The online community along with Peter and Jack initially wanted to buy the first VR headset from "parmtech" until a kickstarter created Oculus, now one of the top selling providers of VR headsets. From the developments in hardware Peter and Jack decided to dive in, creating VRCraftworks and haven't looked back since. The first application the father and son duo created, Orbulus, became a hit. Orbulus was published as one of the 'Top Ten' VR apps to download. With this interest grew, with the likes of Google wanting to include our app in the launch of the Google Cardboard headset. Since then VRCraftworks has grown and so have the projects.

  • Ep. 16 - Dror Spindel | Successful Marketing in the Virtual and Augmented Reality Industry

    25/07/2018 Duração: 18min

    Dror Spindel is the Co-Founder & Chief Marketing Officer of Halo Labs.Halo Labs is a VR/AR prototyping, design and collaboration solution. Halo brings all aspects of VR/AR product design under one roof in order to help product and design teams with a fast and efficient way to plan, visualize and communicate VR/AR concepts.https://www.halolabs.io/Please contact us if you have comments, suggestions and guest inquiries - mark@vudream.comVU Dream - http://www.vudream.com/VU Dream's FB - https://www.facebook.com/VUDreamOfficial/VU Dream's Twitter - https://twitter.com/VUDreamOfficialVU Dream's Instagram - https://www.instagram.com/vudreamofficial

  • Ep. 15 - Alex Jackson | Real World Virtual Training in High Risk & High-Stress Environments w/ Hone VR

    16/07/2018 Duração: 41min

    Alex Jackson is the CEO of Hone Virtual Education and former Chapter President of the Calgary VRAR Association.Hone Virtual Education Ltd. Was founded with the vision of changing the way Emergency Services and Healthcare Professionals learn and prepare for emergency situations. The potential for impact on the community is profound; better preparation and training positively influence patient outcomes. Hone is changing the way Emergency Services and Healthcare Professionals learn and prepare for emergency situations by creating highly immersive learning experiences through Virtual and Augmented Realities.https://www.honevr.ca/https://www.linkedin.com/in/alex-jackson-39540899/Please contact us if you have comments, suggestions and guest inquiries - mark@vudream.comVU Dream - http://www.vudream.com/VU Dream's FB - https://www.facebook.com/VUDreamOfficial/VU Dream's Twitter - https://twitter.com/VUDreamOfficialVU Dream's Instagram - https://www.instagram.com/vudreamofficial

  • Ep. 14 - Maarten Tobias | Simulated Reality - 3D VR without the Virtual Reality Headset

    02/07/2018 Duração: 16min

    Since its founding in 2010 in Veldhoven, the Netherlands, Dimenco has become the leading technology company in the world that brings excitement and reality to your home in 3D. Dimenco is recognized as a world market leader in 3D with high-quality award-winning products. Dimenco is moving towards Simulated Reality. Simulated Reality vision creates a new way to experience the world. To bring people together, enhance communication and redefine what’s possible...Depth perception is created by bonding a specially developed lenticular overlay to an LCD screen, in such a way that projected light is transmitted in different directions. Introducing interference into what each eye perceives results in the perception of depth on a flat surface. The observer’s left and right eye see different images on the display, which the brain fuses into single image, without requiring cumbersome, inconvenient 3D glasses. Dimenco’s 3D technology allows viewers to sit anywhere in a room and see a customizable 3D image. This is easy on

  • Ep. 13 - Tom Buchanan | Bringing Intuitive Touch, Gesture and Interaction into Immersive VR World's

    20/06/2018 Duração: 28min

    Tom Buchanan is the Co-Founder & Chief of Product at Contact Ci. Started in Syracuse University students in 2014, the founding team began Contact CI’s work on extending the reach of human hands. Mutual passions for biomimetics, wearables, immersive technology, gaming, and robotics has continually help shape the team’s vision for natural and realistics human computer interfaces. Since leaving campus, the team has expanded, secured crucial partnership, raised initial funding, and is preparing to ship the first Maestro gloves to external partners this quarter. The goal today remains the same with the team headquartered in Cincinnati, passionately developing Maestro to enable intuitive hand controls.-Trained in the integration of native SteamVR tracking into VR input devices. Led to the development and implementation of native 6 degree of freedom tracked objects designed for a room scale environment -Formulated agile development cycles that halved the weight from our E3 2016 to our SVVR 2017 models and then h

  • Ep. 12 - Alan Smithson | Business Solutions for a New Reality w/ MetaVRse

    07/06/2018 Duração: 27min

    Alan Smithson is the CEO of MetaVRse, North America’s leading virtual and augmented reality product development company focused on the intersection of VR/AR/3D and e-Commerce. Alan is a globally recognized thought leader in business applications for AR/VR. MetaVRse was named Top 100 Rising Startups by Techweek and nominated Global VR Startup of the year by VR Awards. Alan is on the Forbes Council, Founding Member of the VR/AR Association and Techstars MentorPrior to MetaVRse, Alan invented invented Emulator, the world’s first touchscreen DJ System; used by Linkin Park, Armin Van Buuren, Microsoft, Sony, Heineken and more.Alan’s purpose in life is to inspire and educate the next generation of young entrepreneurs to think and act in a socially, economically and environmentally sustainable way.https://www.linkedin.com/in/alansmithson/VU Dream - http://www.vudream.com/VU Dream's FB - https://www.facebook.com/VUDreamOfficial/VU Dream's Twitter - https://twitter.com/VUDreamOfficialVU Dream's Instagram - https://www

  • Ep. 11 - Atdhe Trepca | Future of Virtual Reality Storytelling in Filmmaking & A Little Bit of Time

    28/05/2018 Duração: 28min

    Atdhe Trepca is a commercial director based out of Los Angeles, CA who has directed award-winning films (A Little Bit of Time, Mimesis, Me or the Bear and Vëllezërit). Theo also directs the popular web series, The Syllabus, which has garnered over 500,000 organic views.Please contact us if you have comments, suggestions and guest inquiries - mark@vudream.comwww.atdhetrepca.comhttps://www.linkedin.com/in/atdhe-trepca-82350991/https://www.imdb.com/title/tt6659528/?ref_=nm_flmg_dr_1VU Dream - http://www.vudream.com/VU Dream's FB - https://www.facebook.com/VUDreamOfficial/VU Dream's Twitter - https://twitter.com/VUDreamOfficialVU Dream's Instagram - https://www.instagram.com/vudreamofficial

  • Ep. 10 - Ian Hall | Practical and Everyday Business Uses for Virtual Reality (VR)

    17/05/2018 Duração: 28min

    Ian Hall is the chief product officer of Yulio Technologies, leading Yulio’s vision of VR as a practical, everyday business tool. Ian is also the Co-founder of Pixel Tours Inc., a design consultancy specializing in human factors engineering and development, and was previously Director of Product Management for Truespectra Inc., acquired by Adobe. Ian has over 15 years’ experience in imaging technology and has participated in much of Yulio’s 1000+ hours of VR user testing. Yulio is end-to-end Virtual Reality software for architects, interior designers, real estate management and construction engineering companies to easily publish and share Virtual Reality Experiences. After decades of experience serving the North American commercial design market, the Yulio leadership team recognized the gap between designer vision and client perception. Traditional design tools—like sketches, 2D renderings, and floorplans—couldn’t give clients an accurate experience of the finished space, leaving them disengaged and unsatisf

  • Ep. 9 - Greg Glass | Emerging Immersive Media Technologies (VR/AR) in Future Experiences from Hollywood

    08/05/2018 Duração: 31min

    Greg Glass is the Director of Business Development at Vaylian. Greg has 30+ years of experience in the development, marketing and sales of entertainment content, entertainment brands, licensed products and talent. His specific expertise is in the areas of content development, branded entertainment and business development.Greg began his career in the music business, handling regional and national distribution and marketing for the Handleman Company. In this capacity, Greg spent 11 years working directly with the country’s largest mass merchant retailers, including Walmart, Kmart, Sears and others. From retail distribution, Greg would transition to the label side of the business, working for 12 years with independent labels Simitar Entertainment and BCI Eclipse – both offshoots of the famous K-tel brand. From 2006 to 2017, Greg would transition again, this time to television, to use his business development experience to help expand the efforts of BCII in its core business of cable television programming produ

  • Ep. 8 - Nicolas Perret | Move in Virtual Reality or PC Games with 3dRudder a New Controller

    24/04/2018 Duração: 28min

    Nicolas Perret is a Senior Principal Software Engineer at 3dRudder. A foot-powered controller to move in VR or PC games like you move in real life. Every day, you use your feet to walk, run, ride a bike, or drive a car. With the 3dRudder foot controller, you can finally use your feet to naturally move in VR worlds. If you want to ski, fly a plane, or drive a tank, the 3dRudder will move your experience to the next level.Do you play your favorite VR or PC game with a keyboard, a mouse, a gamepad, a HOTAS, or a joystick? Select the appropriate mode in the 3dRudder Dashboard and your PC will recognize your 3dRudder as the second peripheral of your choice. You’re free to use the 3dRudder alone or combine it with your usual controller. Sit down, step up, and control your games with easy and effortless movements: push with your toes or heels to move forward or backward, tilt to the left or right to move sideways, rotate to turn around, and apply an opposite pressure with your toes & heels to go up or down. A sm

  • Ep. 7 - Neil Singh | Augmented, Virtual (VR/AR) Experiential Reality Marketing for Business

    17/04/2018 Duração: 29min

    Neil Singh is a consultant specializing in Immersive Technologies and working towards helping companies create Augmented, Virtual, Experiential Reality marketing solutions for their products and services.For 18 years Neil has held positions in business development, online marketing, software development, education and training.Neil also holds qualifications of a Master of Business degree earned in 2012 in New Zealand, and has journal publications in ANZMAC and Journal of Internet Research on the topics of Brand Consumption Behavior in 3D Gaming Environments and Service Culture .Please contact us if you have comments, suggestions and guest inquiries - mark@vudream.comhttps://www.linkedin.com/in/biz-g33k/https://www.bizg33k.com/VU Dream - http://www.vudream.com/VU Dream's FB - https://www.facebook.com/VUDreamOfficial/VU Dream's Twitter - https://twitter.com/VUDreamOfficialVU Dream's Instagram - https://www.instagram.com/vudreamofficial

  • Ep. 6 - James Laudermilk | Future of Virtual, Augmented, and Mixed Reality with Founder of Market VR

    11/04/2018 Duração: 31min

    Virtual Reality (VR) and Augmented Reality (AR) are forecasted to be a $108 billion market by 2021. James Laudermilk's Vision: I hope to show people how great VR is by the videos I create in VR and to help people adopt VR by being able to make money from within Virtual Reality! (Email: VR Videos@ImmersiveCareer.com if you would like an Immersive Animated VR Video created for your personal business, brand, company or just want the latest Immersive VR advertisement!)● Embodiment and shapeshifting through this immersive technology allow the audience to experience a story like no other medium before it.● This isn’t simply consuming a piece of journalism; it’s living through an experience prepared by the storyteller.● Our VR Story-Living videos will make clients and viewers both keep coming back for more! Have a story you want told in VR? Want us to create a branding intro VR video for you?(Nielsen and Airpush conducted a VR ad effectiveness study and found that ads in VR were more effective by 1.5 to 18x dependin

  • Ep. 5 - Mike McCready | Merging Realities World’s First Conference Held Entirely in Virtual Reality

    27/03/2018 Duração: 39min

    Virtual Reality (VR) and Augmented Reality (AR) are forecasted to be a $108 billion market by 2021. Now's the time to understand the world of VR/AR, how these technologies can improve your organization, the unique challenges and opportunities they present, and the growing industry in Alberta.Join Lethbridge College and the VR/AR Association (VRARA) for Merging Realities: An event of multiple perspectives - the first full-day VR/AR conference held completely in virtual reality.This is a full-day event that has been planned by students and features speakers from the VR/AR industry in Alberta and abroad. The day starts with two amazing keynote presenters: Alan Smithson from MetaVRse and Alex Katzen from Google. Presenters and participants will be connected in a virtual conference session, powered by Rumii. The full-day conference concludes with an amazing closing keynote from Cathy Hackl.Following the full-day conference, an in-person VR mixer will be held from 4 to 6 p.m. at Lethbridge College. This mixer will

  • Ep. 4 - Puya Abolfathi | Future of VR/AR Innovations and Human-Machine Interfaces with Visospace

    21/03/2018 Duração: 53min

    Today's episode features Puya Abolfathi, CEO & Co-Founder at Visospace. Abolfathi and I talk about the future of VR and its potential role in our advancement, rehabilitation engineering, exoskeletons, human-machine interfaces, new ways to deliver energy, science communication and innovating using smart and efficient electromechanics.Puya's specialization is in human-machine interfaces, haptics, and exoskeletons. He is deeply experienced in running development teams and manufacturing and has a real passion is creating engaging experiences in VR.Visospace was founded to bring to market revolutionary technology to bring about new ways to interact with the virtual and digital world. This technology promises to disrupt many industries including Medical, Rehabilitation, Education and Training, Gaming, Tele-presence and Tele-robotics to name a few.Puya's LinkedIn - https://www.linkedin.com/in/puyaabolfathi/Please contact us if you have comments, suggestions and guest inquiries - mark@vudream.comVU Dream - http:

  • Ep. 3 - Samuel Huber | Monetizing VR/AR with Admix, First Adtech Platform for Mixed Reality

    14/03/2018 Duração: 44min

    Today's episode features Samuel Huber, Founder of Admix.in, the first adtech platform for mixed reality, giving VR/AR/MR developers the best tools to monetize their content. Sam is also a frequent speaker at VR/AR/adtech conferences. Human communication has evolved from text, to photos, to videos, so I believe that the transition to immersive media is inevitable. However, the current rules of advertising don't apply within immersive media, mainly because of the intrusiveness. Admix aims to solve this problem and maximize revenue for the content creators.Admix (previously Advir.co) enables non-intrusive, programmatic product placements within the content. Think, a can of coke on a table, or a video playing on a billboard. Admix's vision is to become the largest virtual estate company by giving VR and AR developers the best tools to monetize their immersive content, whether it is through advertising, e-commerce or transactions.Samuel is also the co-president of the VRAR pledge, a commitment against intrusive ad

  • Ep. 2 - Virtual and Augmented Reality (VR/AR) is Humanity’s Next Great Technological Leap Forward

    06/03/2018 Duração: 11min

    Technology is a neutral tool that extends humanity’s agency and will in the world. Technology can’t destroy the world. People can destroy the world.“Writing will create forgetfulness in the learners’ souls, because they will not use their memories; they will trust to the external written characters and not remember of themselves.” - SocratesIf the great philosopher Socrates was against the technology of writing…it’s safe to assume the latest and greatest LinkedIn influencer calling out VR, AI, IoT as a bad technology is just wrong.Social media isn’t destroying children. Social media is an extension of who we are and a reflection/multiplier of the inner plumbings in the world. People blaming technology on everything is not good, because it allows us to escape the ills of our own fault.I’m here to shed some light on an amazing new technology that will change how we exist as humans and possibly something more.“Virtual reality was once the dream of science fiction. But the internet was also once a dream, and so w

  • Ep.1 - What, How, and Why Behind Today's Virtual Reality (VR) Technology

    28/02/2018 Duração: 11min

    Welcome to VU Dream's official virtual and augmented reality podcast. You are listening to Episode 1, the What, How, and Why Behind today's Virtual Reality (VR) Technology. The definition of virtual reality comes, naturally, from the definitions of both ‘virtual’ and ‘reality’. The definition of ‘virtual’ is near and reality is what we experience as human beings. So the term ‘virtual reality’ basically means ‘near-reality’. This could, of course, mean anything but it usually refers to a specific type of reality emulation.We know the world through our senses and perception systems.We all learned that we have five senses: taste, touch, smell, sight, and hearing. These are however only our most obvious sense organs. The truth is that humans have many more senses than this, such as a sense of balance for example. These other sensory inputs, plus some special processing of sensory information by our brains ensures that we have a rich flow of information from the environment to our minds.Everything that we know abo

  • Introduction - Welcome to Let's Mix Reality | Your Fix of Virtual and Augmented Reality (VR/AR)

    22/02/2018 Duração: 03min

    Welcome to VU Dream's official virtual and augmented reality podcast. Please follow us and subscribe for the latest and greatest news, information, and discussion on the emerging and fascinating field of VR, AR & MR.Please contact us if you have comments, suggestions and guest inquiries - mark@vudream.comVU Dream - http://www.vudream.com/VU Dream's FB - https://www.facebook.com/VUDreamOfficial/VU Dream's Twitter - https://twitter.com/VUDreamOfficialVU Dream's Instagram - https://www.instagram.com/vudreamofficial/